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- // generated file - max export plugin
- // origin: GlassDroplet.max
-
- Shader()
- {
- NoLightmaps()
- sortweight("translucent8")
- Pass()
- {
- tmu()
- {
- TexGen("reflection")
- Texture()
- {
- Cubemap(%worldcubemapfile)
- }
- //ColorOp("mul", "texture", "tfactor", "current")
- AlphaOp("arg2", "texture", "tfactor", "current")
- }
- tmu()
- {
- Texture()
- {
- Mapchannel(0)
- Image("GlassDrop.dds")
- }
- ColorOp("arg2", "texture", "current", "current")
- AlphaOp("mul", "texture", "tfactor", "current")
- }
- Tfactor(%daycolor_a, %daycolor_a, %daycolor_a, 0.5)
- BlendFunc("src_alpha", "inv_src_alpha")
- AlphaFunc("gequal", 32)
- }
-
- Cull("none")
-
-
- }
-
-
-